Identify the lock

“Locker code” can refer to the first-floor ammunition-bag dial, a shotgun cabinet or even a different safe. The full game and the free Prologue are separate Steam releases, so a video of one may not solve the other. Identify the product, room and kind of input before entering digits. The current full-game code for every object called a locker is 待确认.

The developer’s full-game discussion distinguishes a first-floor Locker Room clue from a shotgun cabinet discussed by players. A separate safe has a dial that reaches 60, while a player’s locker only reached 35. Those physical differences matter more than an unlabeled number found in search. The puzzle index keeps their evidence in separate entries.

The confirmed prologue combination

The developer’s Prologue answer gives the first-floor ammunition-bag locker as 30 left → 10 right → 20 left. The answer is explicitly tied to the 2025 Prologue and includes the directions of rotation. The developer also points players to a basement clue for that locker. It is not a verified combination for every locker in the 2026 full game.

Another part of the Prologue discussion refers to a later cabinet absent from that free release. The developer stated that an illogical combination was changed for the full game. That establishes a version risk rather than a usable new number. If your current object is not the Prologue ammunition-bag dial, record its actual name and location before using another guide.

Full-game first-floor clue

In the full-game progression discussion, the developer directs players to basement Medical Storage for the first-floor Locker Room clue. That is an official location hint for the complete release. It does not itself publish a full current turning sequence. The exact input for that full-game dial is 待确认.

A short video description proposes 4123 for a shotgun locker, but the research could not read a matching current-version input from the video and found no independent number source. A separate full-game walkthrough mentions that cabinet without clearly capturing its digits in text. The shotgun value is therefore 待确认, not an answer to the first-floor dial. Do not treat the video’s cabinet and the basement-clue locker as one puzzle.

Do not confuse the safe

The developer’s separate safe hint uses a dial that reaches 60. A player in the same discussion clarified that their locker only reached 35, and the developer said they were discussing different objects. Those are different locks, not conflicting answers for one locker. If your dial ends at 35, do not force a safe solution onto it.

The safe-code page also documents an unresolved 0-versus-01 last-digit disagreement. That dispute is about a candidate safe and has no evidentiary value for a locker. The most reliable approach here is object identification plus the developer’s location hints. Anything more precise for the current full-game cabinets remains 待确认.